114 Matches Found

13 Assassins

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.

13 Assassins

7.4 1963
Zatoichi's Vengeance

Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.

Zatoichi's Vengeance

6.9 1966
Zatoichi's Revenge

Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.

Zatoichi's Revenge

6.6 1965
Three Yakuza

A tale of three Yakuza gamblers who traveled Japan during the samurai era living by their wits and sword skills. Told in 3 separate vignettes, each part tells the story of a different drifter’s life. Part 1: A man is on the run after killing two Hasshu Officials to avenge his Boss. He must make a life or death decision as he is asked to protect a gang from attack. Part 2: A pair of gamblers chased out of a crooked game must fight not only their pursuers, but the ghosts of their pasts as well. Part 3: A wanderer who wants to live according to the Yakuza Code, but is not sure that he can do so when asked to save a town from an evil official.

Three Yakuza

7.8 1965
Samaritan Zatoichi

Zatoichi is forced to kill a young man who owes a debt to a yakuza boss. Moments later, his sister Osode arrives with the money she earned (prostituting herself) to pay his debts. The bosses true motives are revealed and he attempts to steal Osode even though the debt is paid. Zatoichi realizes his grievous error and protects the girl from the gang. Osode and Zatoichi are caught in a dilemma as she must rely on her brother's killer for protection and Zatoichi wrestles with the injustice he has caused.

Samaritan Zatoichi

6.7 1968
Shinobi No Mono 5: Return of Mist Saizo

[Period covered: 1616] On May 8th, 1615 the summer campaign of Osaka has reached the climax. This film takes place immediately following 'Ninja 4: Mist Saizo, Last of The Ninja'. Staying one step ahead of the Shogun’s forces, “Mist” Saizo tries to save the Sanada Clan, and avenge the death of his lord by assassinating the first Tokugawa Shogun. Following the first four films in this remarkable series, more previously unknown Ninja skills are shown to the world for the first time. The action heats up as Saizo single-handedly attacks the Shogun’s Palace!

Shinobi No Mono 5: Return of Mist Saizo

6.5 1964
Latitude Zero

A massive underwater volcano erupts and puts a group of investigative scientists in danger. They are rescued by an atomic super submarine named The Alpha under the command of Captain McKenzie. The group is quickly taken to a vast underwater city known as Latitude Zero, a fantastic, Atlantean type utopia, a world beneath the ocean with its own sun. It is soon discovered that Captain McKenzie is at war with the evil Dr. Malic, a cruel scientist who wishes to rule mankind all the while conducting genetic experiments on humans and animals. Malic sends his agents to kidnap Dr. Okada, a human scientist who has created a serum that can immunize exposure to radiation.

Latitude Zero

5.8 1969
The Killing Bottle

In Hong Kong an International Secret Police (ISP) Agent is murdered while investigating ZZZ, a group bent on assassinating the Prime Minister of Buddhabal. ISP Agents Carter and Kitami are assigned to the case. When the Prime Minister arrives in Tokyo for a friendship visit, Carter and Kitami are on hand to protect him. On hand, too, are assorted ZZZ blackguards. Several attempts on the Prime Minister's life fail, until finally the ZZZ introduces a new device designed to eliminate not only the Prime Minister but the ISP Agents as well: THE KILLING BOTTLE, then, is a pocket-sized container filled with a substance that can expand to thousands of times its size and throttle its victim, then disappear leaving only the corpse.

The Killing Bottle

7.0 1967
Arabian Nights: The Adventures of Sinbad

Two young aspiring adventurers, Sindbad and Ali, find an old sailor who has washed up on the shore. With his final breath, the sailor tells them a tale of a hidden treasure and hands over the map he had held on to through his trials. And so, the two would-be heroes are off for adventure. But the road to riches is paved with hardships: their travels lead from stowing away on a ship to the sultan's dungeons -- only to escape with the sultan's daughter in tow!

Arabian Nights: The Adventures of Sinbad

5.1 1962
Golden Ninja

Just after the Battle of Sekigahara, a pair of children Denji and Kichizo witnessed a team of the defeated forces hide the Toyotomi treasure. When the leader cuts down the rest of the team, a bloodstained footman seems to be the only survivor, and his image haunts the pair for the next twenty years. As they are serving a prison sentence a plan is hatched to get them released so they can lead their captors to the hidden gold on Hikone Beach. Danger and excitement await the two as they run into unexpected and dangerous obstacles!

Golden Ninja

0.0 1966
The Golden Bat

A teenage boy discovers that the planet Icarus is on a collision course with Earth by gazing through his telescope. Scoffed at by the scientific establishment, the boy is kidnapped and brought to a secret UN base in the Japan alps. He is immediately inducted into the secret program whose mission is to finish the Super-Destruction Beam cannon and destroy Icarus. The cannon is missing a special mineral for the lens. The team heads for a mysterious island in the middle of the Pacific. There they find ancient ruins of Atlantis but they are suddenly attacked by a strange drill shaped metal squid spaceship. It's commanded by the evil being Nazu who has engineered the collision with Icarus! He doesn't want to share the universe with humans and he really doesn't want the cannon finished. The action is on and the team discovers the Golden Bat who has been asleep for over 10,000 years awaiting this very moment to save the earth!

The Golden Bat

5.8 1966
Rainbow Over Kinmon

Three years had passed since Ichiro Takeo left Japan. He was a young physician with a promising future, until his medical error caused the death of a big-shot politician. He was discharged from the hospital and had since sailed around the world as an on-board doctor. As he was about to reach the Taiwanese piers of Kinmon Island, thoughts of his days in Japan crossed his mind - he reminisced about the Taiwanese girl, Yan, who had scooped him out of his misery during the time of the medical accident. At times of war, the two rekindle an old flame.

Rainbow Over Kinmon

0.0 1962