Study No. 7
In Fischinger's study No. 7, the shapes of Study No. 6 move to the 5th Hungarian dance by Johannes Brahms.
In Fischinger's study No. 7, the shapes of Study No. 6 move to the 5th Hungarian dance by Johannes Brahms.
In Fischinger's study No. 7, the shapes of Study No. 6 move to the 5th Hungarian dance by Johannes Brahms.
Exiled artist and poet Mustafa embarks on a journey home with his housekeeper and her daughter; together the trio must evade the authorities who fear that the truth in Mustafa's words will incite rebellion.
Across different eras, a poor family, an anxious developer and a fed-up landlady become tied to the same mysterious house in this animated dark comedy.
When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy Hollow–and right into Gargamel’s trap! Can Brainy and Gutsy, with the help of Smurfette, put aside their rivalry before Gargamel captures them–or worse, they come face-to-face with the legendary ghost, the Headless Horseman?
Ella Blake, a stop-motion animator struggling to control her demons after the loss of her overbearing mother, embarks upon the creation of a film that becomes the battleground for her sanity. As Ella’s mind starts to fracture, the characters in her project take on a life of their own.
Tired of always playing the same roles, Little Red Riding Hood, her grandmother and the Wolf demand a new version of the tale. The story then plays out in a more contemporary urban environment, with Little Red Riding Hood working as a pin-up girl in a night club.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
GrandPat travels through alternate dimensions and timelines to get home.
An American family moves in to the Canterville Chase, a London mansion that has been haunted by ghost Sir Simon De Canterville for 300 years.