XCAPE
"Deliver the box. Don't ask why."
After accepting a mysterious box to deliver, a young man crosses the city feeling watched until he reaches the final destination and the mission becomes something far more than just a delivery.
"Deliver the box. Don't ask why."
After accepting a mysterious box to deliver, a young man crosses the city feeling watched until he reaches the final destination and the mission becomes something far more than just a delivery.
After accepting a mysterious box to deliver, a young man crosses the city feeling watched until he reaches the final destination and the mission becomes something far more than just a delivery.
In the not-too-distant future, two drifters traveling through the desert stumble across the biggest gold nugget ever found and the dream of immense wealth and greed takes hold. They hatch a plan to excavate their bounty, with one man leaving to secure the necessary tools while the other remains with the gold. The man who remains must endure harsh desert elements, ravenous wild dogs, and mysterious intruders, while battling the sinking suspicion that he has been abandoned to his fate.
A businessman, on his daily commute home, gets unwittingly caught up in a criminal conspiracy that threatens not only his life but the lives of those around him.
In honor of his birthday, San Francisco banker Nicholas Van Orton, a financial genius and a cold-hearted loner, receives an unusual present from his younger brother, Conrad: a gift certificate to play a unique kind of game. In nary a nanosecond, Nicholas finds himself consumed by a dangerous set of ever-changing rules, unable to distinguish where the charade ends and reality begins.
After a heist, four criminals lay low in a remote safehouse, waiting for orders. As paranoia builds, one thing becomes clear — the real threat may not be outside, but among them.
In a world where families are limited to one child due to overpopulation, a set of identical septuplets must avoid being put to a long sleep by the government and dangerous infighting while investigating the disappearance of one of their own.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
Follows a pair of siblings who love but distrust each other as they embark on a white-water rafting trip with a small group. One of their friends from childhood turns out to be more dangerous than he appears.
When Polly receives a mysterious box, it comes with one rule: place inside something she needs, something she hates, and something she loves. If she doesn’t obey, it will consume everything—and everyone—she’s ever known.