A World Undone
A revenge story in a post-apocalyptic wasteland.
A revenge story in a post-apocalyptic wasteland.
Joseph Allison
John
Tim Allison
Paul
Jim Allison
Paul
A revenge story in a post-apocalyptic wasteland.
Set against the backdrop of a postapocalyptic Earth whose Eastern Hemisphere was destroyed by a massive solar flare, leaving what life remains mutated from radiation and fallout. The story revolves around a group of treasure hunters who extract such objects as the Mona Lisa, the Rosetta Stone and the Crown Jewels while facing rival hunters, mutants and pirates.
In the near future, society collapses and water becomes scarce. When a greedy water baron starts violently clearing out survivors, Kendal, a 17-year-old teenager, fights the baron's henchman to keep a well open.
Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.
Lost in a world reclaimed by nature and overrun by mysterious creatures, Ethan, a young man with amnesia navigates the dangerous landscape in search of his lost love Emma. His journey takes an unexpected turn when he encounters Mae, a hardened and eccentric survivor. Together, Ethan and Mae face threats both human and otherwise before a fateful encounter with Kai unravels a secret that lies just beyond Ethan's fractured memory.
A catastrophic train derailment sends the city spiraling into chaos. But the derailment is just the beginning. A biological gas attack sees crash survivors collapsing and dying within minutes. And the sickness is rapidly spreading.
Five years ago, a tear in the fabric of reality brought creatures to our world from an alternate dimension bent on our destruction. A father hides his daughter on an island to keep her safe while he prepares her for survival and the battles to come. But when the world is about to break, no place is safe.
Many thousands of years in the future, Earth’s cities roam the globe on huge wheels, devouring each other in a struggle for ever diminishing resources. On one of these massive traction cities, the old London, Tom Natsworthy has an unexpected encounter with a mysterious young woman from the wastelands who will change the course of his life forever.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.